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User Interface Design

I came to the games industry (in 2011) by way of a graphic design background - so I always feel at home working on UI.

Working on Cookies Tower Defense had me adding lots of shine and sparkles to the UI

The Evergarden UI needed to be easily readable across *all* screen sizes, while remaining unobtrusive and minimal.

The Evergarden UI needed to be easily readable across *all* screen sizes, while remaining unobtrusive and minimal.

The Evergarden UI seamlessly mixes 2D and 3D elements

The Evergarden UI seamlessly mixes 2D and 3D elements

Designing this kid-friendly step sequencer back in 2011 was a serious challenge

Designing this kid-friendly step sequencer back in 2011 was a serious challenge

Minimalist styles can actually be pretty difficult. With so few details - every little detail matters

Minimalist styles can actually be pretty difficult. With so few details - every little detail matters