Capturing screenshots and video of a game is pretty-much critical to any marketing efforts. I have taken on this task for many of the projects that I have worked on. The capturing process feels similar to photography/cinematography (in that it's all about composition, colors and content) but it has an added layer in that it requires game engine expertise. It is always a blast when I get the chance to bring these captures into a fully produced trailer.
I put this trailer together for the Zen Edition release of Absolute Drift.
Editing this trailer to some of my original music was a rewarding experience.
This game mockup was all done in Unity using Timeline and Cinamachine.